Fira, Blizzaga, etc.) can potentially boost a character's attributes even higher. The total stock for a given spell determines its effectiveness when Junctioned, and more powerful tiers of magic (i.e. There are no MP in Final Fantasy VIII instead, magic spells are stored and expended per-use in a stock system as if they were items. Magic also functions in an entirely different manner compared to prior Final Fantasy titles. Equipping one or more GFs also allows for enhancement of a character's basic attributes (HP, Strength, Vitality, etc.) by Junctioning magic spells to individual attributes. Junctioning involves party members instead equipping themselves with the game's version of summons called "Guardian Forces" (or "GFs") which grant a character additional battle menu commands beyond the basic " Attack" option. Perhaps the most significant change to the gameplay of Final Fantasy VIII is the new "Junction System," which effectively replaces the older titles' mechanic of equipping armor and accessories to gain higher attributes. Junction System Junctioning magic to attributes When an enemy is encountered, the general aesthetics of a particular pre-rendered area are carried over into a discrete fully 3D battle scene. The game's more detailed pre-rendered areas are drawn proportionate to characters, and all current party members are shown in these areas at once. Besides walking, the player's party can traverse the world map in several ways such as renting motor vehicles or a Chocobo mount an airship also becomes available much later in the story. The world map is a zoomed-out view of the planet's surface which is disproportionate to the size of Squall's model, the sole character displayed on the overworld. It is most similar to its immediate predecessor Final Fantasy VII in the sense that all gameplay takes place on either the world map, a pre-rendered area or the battle screen. The player's party fights enemies in turn-based battles, many of which occur via random encounters. In terms of genre, Final Fantasy VIII is very similar to prior titles in the same series players explore an expansive game world containing many NPCs with their party of one or more playable characters. Despite Final Fantasy VIII's generally favorable reception, certain new features such as an overhauled magic system and level-scaling encounters were polarizing among players. By the end of 1999, over six million copies had been sold worldwide. In the Japanese market, about 2.5 million copies were sold in the first four days after release. Even in the wake of the North American launch of the Dreamcast on the same day, Final Fantasy VIII became the top-selling video game in the US just two days after its release, and it held that position for more than three weeks. Reception of Final Fantasy VIII was largely positive both critically and commercially. Along the way, the game's playable cast unravels their forgotten past while learning the values of friendship, compassion and sacrifice. SeeD's involvement with a small resistance group struggling against the oppressive Galbadian government escalates into an international crisis in which Squall's relatively inexperienced squad must protect the world from the wrath of an evil sorceress. The plot focuses on Squall Leonhart, a cadet training at the Balamb Garden military academy in order to join "SeeD," Balamb's elite mercenary force. Final Fantasy VIII carries the series' role-playing legacy forward with a number of elements found in previous games, as well as an improved polygonal 3D engine, new pre-rendered cutscenes and an expansive original story. It was initially released only on PlayStation in 1999 before later being ported to Windows-based PCs in 2000. Final Fantasy VIII is the eighth numbered console installment in the Final Fantasy franchise developed and published by Squaresoft (now Square Enix).
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